SYSTON & DISTRICT SKITTLE LEAGUE

RULES

 

ADMINISTRATION

The business of the League shall be conducted by the Management Committee appointed at the Annual General Meeting.

The Committee shall have the authority to settle any dispute in any game and also any matters not provided for in these rules.

Any doubts or disputes as to the interpretation or meaning of any rules should be referred to the Committee for their decision. The Committee decision will not be based solely upon the wording of the rule but also take into consideration the original intent and purpose of that rule.

Any proposed alterations to the rules and notices of motion must be put in writing to the General Secretary by the end of the League Match season.

Each registered team to have one vote which must be registered with the General Secretary prior to, or at, the A.G.M. The registration of the vote may be by post, email, telephone or in person the A.G.M.


TEAM AND PLAYER REGISTRATIONS

Prior to the commencement of a season all teams registered will be sent two copies of a Players Registration Form. One copy should be completed and returned by a date specified, to the Treasurer, together with the registration fees for each player. The second copy of the Players Registration Form listing the players registered should be displayed in the team’s alley.

Teams may use as many unregistered players as they like to make a team of eight providing:-

  1. Their names are highlighted on the scorecard and the opposition Captain is informed prior to the commencement of the match.
  2. The unregistered player cannot be substituted after the match has commenced.
  3. Once the highlighted unregistered player has completed the game they will now be registered for that team and cannot play for any other team during the season. Their names will be added to the Team Players Registration Form held by the Treasurer and the team will be responsible to update their Alley copy of the Players Registration Form.

LEAGUE & CUP MATCHES

Teams to consist of a maximum of eight.

 

All matches to start at 8.30pm.

 

Visiting teams have the use of the alley, match pins and balls, prior to the start of a match for a minimum period of 15 minutes.

 

League Matches to consist of 3 legs. One point will be awarded for every leg won. In the event of a tied leg each team will receive half a point.

 

For each leg at least two registered players from the opposing team to set up pins.

 

At the end of the season, in the event of teams tying on points, the final positions will be decided by, firstly, the greater number of legs won, and secondly, the results of the matches between the teams involved.

 

Porter Cup – Aggregate of pins over 4 legs.

 

K. O. Cup – Best of 3 legs, except for the final which shall be best of 5 legs.

 

In both competitions additional deciding legs to be played if necessary.

 

UNFULFILLED FIXTURES

If any team fails to turn up for a League fixture, other than due to extreme weather conditions, the opposition will be awarded the fixture by a 3 legs to 0 [zero] score line. Failure to turn up for a Cup Match will mean disqualification.

Dates on which League and Cup Matches are to be played cannot be re-arranged and the Match Secretary must be informed prior to any match being cancelled.

 

 

INDIVIDUAL COMPETITIONS

Only players registered with the League may take part in any competition.

In all individual competitions, play will commence at 8.30p.m. Substitutes are allowed but not for players once having played in a particular competition in the current season. The order of play will be determined by placing the names of all the participants present in the draw bag. Additional legs to be played if necessary.

 

Singles – All rounds to be aggregate of pins over 4 legs except Semi Finals and Final which will be over 5 legs. Final to commence at 8pm.

 

Pairs – All rounds to be aggregate of pins over 3 legs.

 

Triples – All rounds to be the best of 3 legs including Semi Finals and Final.

In the event of a singles, pairs or triples qualifier being unavailable, their defeated opponent(s) from the previous round will be invited to take their place.

 

Don Hubbard Cup – Every team in the league is invited to nominate two named players to take part in this competition, to be played aggregate of pins over 4 legs.

 

 

ADDITIONAL TROPHIES AWARDED

Jim Evatt Cup – Awarded to the player with the highest average of pins scored in all league Away Matches. The player must have played a minimum of 7 Away Matches.

 

Jack East Cup – Awarded to the player scoring the highest aggregate of pins in a League match.

 

Phil Pestell Shield – Awarded to the person who scores the most 9’s and over in League Matches in the season. In the event of a tie a deciding leg will be played.

 

Derrick Palethorpe Trophy – Awarded for the highest team leg in a league match.

 

Trevor Robinson Trophy – Awarded to the player scoring the highest average of pins in all League Matches. The player must have played a minimum of 75% of the League Matches played by their team.

 

 

 

RULES OF PLAY

1)

All players shall before delivering the ball have both feet behind the delivery mark and the leading foot must be in line with the centre line of pins.

2)

A ball or pin hitting the back or side walls of the alley or entering the trough behind the pins, immediately becomes a foul ball or pin. Pins subsequently knocked down by a foul ball or pin shall be set up again and the foul ball or pin removed. Dead pins hit by a foul ball or pin immediately become foul pins and should be removed. All other dead pins are still in play and may not be removed, and any pins subsequently knocked down by them are fair.

3)

If so desired, the away team captain may select and mark a front pin.

4)

Both teams to use the pins and balls provided by the home team.

5)

During a match, if a player sustains an injury as a result of a genuine accident and is unable to complete their involvement in that match, subject to the agreement of both captains, that player may be substituted for the remainder of the match by another registered player of that team, not already playing in the match.

6)

The home side to fully complete a Result Card and send it to the Match Secretary timed to arrive not later than 4 days after the match.

7)

In 2nd Division League Matches only, should a team have fewer than 8 players then the lowest scoring player of that team in each leg will be permitted to throw again. This to be restricted to one player only and will be the first player that achieved the lowest score should there be more than one. Team captains should be made aware of team shortages and the scorecard marked low scorer.